The sixth game on the list is Bukvitsa
We have picked the next game: Bukvitsa, word puzzles in Russian. Its card with the “Planned” label is on the home page; the title is a working one for now.
What it is. A proverb with a missing word, a riddle, a proverb with an extra letter, an old word from Dahl’s dictionary, a proverb in shuffled parts. The answer is built from a row of letters or picked from four — a minute or two per puzzle. The texts come from Vladimir Dahl’s “Proverbs of the Russian People” and “Explanatory Dictionary” and from Dmitry Sadovnikov’s riddles; after each puzzle you see where it comes from and what it means. Nothing made up and nothing “from the internet”: every puzzle names its source. The game is in Russian and for those who know the language — there is nothing to translate.
Why this one. RuStore lists five hundred “word” games, and they all have the same content — letters and a dictionary; nobody builds a game on proverbs, riddles and old words with sources. And the complaints about the genre are always the same: an ad after every level, ninety seconds long, “coins” for hints. We take the genre’s model and remove what people complain about.
What we promise. One daily puzzle for everyone, every day, free and ad-free, with a result you can share as text; a missed day waits in the archive. Themed notebooks offline. Hints are free and never sold. Ads only between puzzles, never on the first day and never after the daily puzzle; Bukvitsa+ removes them for good with a single purchase — not a subscription. No timers, no lives, no sign-up: the game has no server.
When. Right now Bukvitsa exists as documents only: what the game is, how it is built, where the puzzles come from and how it will earn. Development starts once we finish the work on the site. We’ll name a date when we are sure of it.