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What’s new at Gornitsa

Game releases and notable versions, new game pages and closed tests. You can also follow along in a feed reader: news.atom.

The sixth game on the list is Bukvitsa

We have picked the next game: Bukvitsa, word puzzles in Russian. Its card with the “Planned” label is on the home page; the title is a working one for now.

What it is. A proverb with a missing word, a riddle, a proverb with an extra letter, an old word from Dahl’s dictionary, a proverb in shuffled parts. The answer is built from a row of letters or picked from four — a minute or two per puzzle. The texts come from Vladimir Dahl’s “Proverbs of the Russian People” and “Explanatory Dictionary” and from Dmitry Sadovnikov’s riddles; after each puzzle you see where it comes from and what it means. Nothing made up and nothing “from the internet”: every puzzle names its source. The game is in Russian and for those who know the language — there is nothing to translate.

Why this one. RuStore lists five hundred “word” games, and they all have the same content — letters and a dictionary; nobody builds a game on proverbs, riddles and old words with sources. And the complaints about the genre are always the same: an ad after every level, ninety seconds long, “coins” for hints. We take the genre’s model and remove what people complain about.

What we promise. One daily puzzle for everyone, every day, free and ad-free, with a result you can share as text; a missed day waits in the archive. Themed notebooks offline. Hints are free and never sold. Ads only between puzzles, never on the first day and never after the daily puzzle; Bukvitsa+ removes them for good with a single purchase — not a subscription. No timers, no lives, no sign-up: the game has no server.

When. Right now Bukvitsa exists as documents only: what the game is, how it is built, where the puzzles come from and how it will earn. Development starts once we finish the work on the site. We’ll name a date when we are sure of it.

Gornitsa is on Telegram and VK

The studio now has its own Telegram channel and VK community, both in Russian: news about our games and notes on how we make them — where the rules come from, how we draw with code and why a game leaves something out.

Both get the same posts, so pick whichever suits you. Questions about purchases, profiles and data are still best sent to support@gornitsa.games: please don’t leave your profile tag or order number in comments.

The studio brand book is on the site

Colours, type, the mark, the ornament and the rules our games follow to wear the studio brand are now on the Brand book page, together with the mark in SVG and PNG for anyone writing about our games.

Four games in development, now on the site

The games we are working on now have their own pages: Long Nardy, the doctor simulator Anamnesis, the Russian fairy-tale role-playing game Skazy and cross-stitch by numbers Uzory.

Each page tells what the game is about and how it is different, with screenshots from current builds. The names are working titles, and we won’t name release dates until we are sure of them.

The studio website is open

gornitsa.games, the website of Gornitsa studio, is open: our games, support and a single privacy policy for all of them, in Russian and English.

Votchina, a tile-laying board game already on RuStore, comes first. The other games are in development, and each will get its own page here.