Document

Privacy policy

How Gornitsa’s games and website handle your data. We collect only what a game can’t work without, and we don’t sell data to third parties.

Version of November 8, 2026. The Russian version is the authoritative one.

1. Who we are

This policy covers the gornitsa.games website and all mobile games by the Gornitsa studio (“we”).

For any questions about your data, write to privacy@gornitsa.games.

Seller: Индивидуальный предприниматель Манылова Ксения Сергеевна, INN (taxpayer number) 434583713752, OGRNIP (state registration) 326430000064936. Address for claims: 610044, Кировская область, город Киров, улица Монтажников, дом 36, квартира 52; email for claims: support@gornitsa.games.

2. What data we process

Below is everything our games may process. What each game actually collects is described in its own section: Votchina in section 3, Skazy in section 4, Anamnesis in section 5, Long Nardy in section 6, Uzory in section 7, Skladno in section 8, Kozyr in section 9.

DataWhenWhy
Game progress, saved games and settingsWhile you playTo continue where you left off
Profile nickname and tag, device key fingerprintIf you play onlinePlaying online with friends, ratings, moving your profile to another phone
Online games: moves, results, chat messages, ratings, friends and invitationsIf you play onlinePlaying with other people and tournaments
A complaint about a nickname: who, about whom, which nickname and whenIf, in a Long Nardy quick game, you complained or someone complained about youHiding nicknames that people complain about from strangers
Skazy outpost: feed of ready-made phrases, helper hero, gifts, hunt strikesIf you play in an outpostPlaying with friends
A copy of your game on the serverIf you have a Skazy outpost profileMoving the game to another phone and keeping it safe
Purchase details: order number, item, statusWhen you buy somethingGranting and restoring purchases
Daily statistics: totals for the day without a nickname, profile, or phone or install numberIn Skazy — once a dayDeciding what to fix in the game
Daily statistics: a random installation number not linked to your nickname or profile, and totals for the dayIn Long Nardy — once a daySeeing whether players come back, whether the game crashes and whether ads are shown too often
Anonymous counters in the request for new pictures: version, store, week of installation, ranges instead of exact numbersIn Uzory — once a dayDecisions about pictures, the free part and the subscription
The phone’s advertising IDIn Long Nardy, Skladno and Kozyr — when an ad is shownShowing ads; processed by Yandex under its own rules, we don’t receive it
Problem report: game version, phone model, crash logOnly when you send it yourselfFinding and fixing bugs
Email text and attachmentsWhen you write to supportReplying to you
IP address, browser, time of request, the page you came fromWhen you visit the websiteSecurity and running the server; anonymous visit totals

We never receive or store bank card details: payments are handled by RuStore. The gornitsa.games website uses no cookies and no visitor counters.

Once a day the website server counts anonymous totals from its own logs: how many times each page was opened, how many times a link to a game on RuStore was followed, and which websites visitors came from — the site name only, and only if there were at least three such visits in a week. These totals contain no IP addresses, browsers or any other details about visitors.

3. Votchina

Votchina is a free game with no ads. It contains no analytics, no ad networks and no third-party tracking. This section has been in effect since September 25, 2026.

Playing on your phone

Games against bots and pass-and-play games send nothing anywhere. A game by link goes only where you send the link yourself — it never passes through our server. Settings, saved games and history stay on your phone.

Playing in a browser

The web version (/play/) works the same way: whatever the phone keeps in its own storage, the browser keeps in its storage (localStorage), and none of it goes to the server. There are no cookies. A game-by-link address carries the move after the “#” sign — the browser never sends that part of an address to the server. If you clear the site data in your browser, the key of your online profile goes with it; you can move your profile beforehand under Profile → Manage profile.

Playing online: what the server keeps

  • The nickname you chose and a six-character tag that friends use to add you.
  • A fingerprint of your device key. The server issues the key on first use; the key itself is stored only on your phone, and the server keeps only its SHA-256 hash. The game never asks for an email, phone number or password.
  • Online games: who is at the table, the rules, the moves, the result, chat messages (emoji and ready-made phrases only — there is no free text), and the tournament clock.
  • Your rating and tournament game results; the tournaments you take part in.
  • Friends and table invitations.
  • When you were last online, to the nearest hour.
  • A profile transfer parcel — your game history and games by link — if you move your profile to another phone. It is kept only while the transfer code is valid (15 minutes at most) and erased when claimed, cancelled or replaced.

What the game does not collect

Advertising ID, location, contacts, photos, files, camera or microphone, or information about other apps. Turn notifications are local: your phone asks the server itself, and the server stores no push tokens.

Problem reports

Settings → Report a problem builds a report: the game version, your phone model and Android version, a log of recent crashes (kept only on your phone) and, if you leave the box checked, a link to the open game (it contains player names) or the online game’s number. You see the whole text before sending. The report is sent only when you tap Send (Copy in a browser) — with your email app or a messenger of your choice; the game itself never sends it anywhere.

Who can see it

Your nickname, tag and rating are visible to your opponents and friends; a game is visible to the players at the table and to members of the same tournament. Data is not shared with or sold to anyone else. The game server runs in Russia and stores the data there; request logs (including IP addresses) are kept for three days.

How long it is kept and how to delete it

For as long as your profile exists. Results of finished games remain after you delete your profile — for your opponents these are their games too — but without your name. You can delete your profile in the game: Profile → Manage profile → Delete online profile (before version 2.3: Play online → Delete profile). If you no longer have the phone, see how to delete your profile.

Age

The game is intended for everyone aged 13 and over; online play is not directed at children.

4. Skazy

Skazy is a game with no ads: the beginning is free, and the rest of the book and the heroes’ folk paintings can be bought. It works offline; the network is needed only for the outpost — playing with friends. The game contains no analytics, no ad networks and no third-party tracking. The game is being prepared for release in RuStore; this section already applies to the closed-test versions.

Playing on your phone

Your household — the band, items, silver, the versts you have travelled — and your settings are kept only on your phone and are deleted together with the game. Until you join an outpost or open an invitation to one, the game contacts the studio’s server only once a day, to send the daily statistics, which contain no data about you (see below).

Save to file in Settings packs the game into a file and hands it to the system Share menu — the file goes only where you send it yourself. Load from file opens the system file picker; the game reads only the file you choose.

The outpost: what the server keeps

The outpost is optional and open from the age of 14 (see Age below). When you join it for the first time, the studio’s server issues your phone a random key, and you choose a nickname. The game never asks for an email, phone number or password. The server keeps only what the outpost can’t work without:

  • Your nickname and six-character tag, by which your comrades recognise you, and a fingerprint of your device key (a SHA-256 hash); the key itself is not on the server.
  • The outpost: which outpost you are in, its name, invitation code and leader.
  • The outpost feed — ready-made phrases and emoji only; there is no free text in the game. Entries are kept for no longer than 30 days.
  • A snapshot of the helper hero you lent to your comrades.
  • The weekly hunt — the monster, its strength, its health and the damage dealt by the whole outpost — and your strikes: the day, the damage and a fingerprint of the battle log the server used to verify the strike. The server replays the strike’s line-up and doesn’t keep it. Hunts and strikes are kept for five weeks.
  • Gifts and “thank you” notes for your helper until you open them: a gift for up to three days, everything else for up to 30 days.
  • The day of your last visit, without the time: your comrades see “played today”.
  • A copy of your household — the latest and the previous one: it lets you move the game to another phone and not lose it together with the phone.
  • A transfer code — for 15 minutes; command replies — for a day, so that a retry over a poor connection isn’t carried out twice.

There are no IP addresses in the database.

Who can see it

Your nickname, tag, helper, feed phrases and the day of your last visit are visible to your comrades in the outpost. The outpost’s name, its leader’s nickname and the number of members are visible to anyone who has the invitation code or link. Data is not shared with or sold to anyone else. The outpost server runs in Russia, on the same machine as the gornitsa.games website; its request logs are kept for 3 days, and backups of its database for no longer than 28 days (see section 13).

How long it is kept and how to delete it

For as long as your profile exists; a profile that hasn’t been used for 18 months is deleted together with its copies. You can delete your profile in the game: Settings → Profile → Delete profile. The server erases your nickname, your place in the outpost, your feed entries, helper, parcels, hunt strikes and copies; the damage you dealt stays in the outpost’s total without your name, and the game on your phone stays. If you no longer have the phone, see how to delete your profile.

Moving to another phone

With a one-time code valid for 15 minutes: your profile and the latest copy of your household move to the new phone, and the old one carries on without a profile.

Daily statistics

Once a day the game sends the studio’s server the day’s totals — without your nickname, profile, key or any phone or installation number: the install date, the day, the game version and store, the number of visits and minutes, how many visits ended in a crash (the game closed by itself or showed “Something went wrong”), the farthest verst, the number of completed tales, whether Today’s tasks were done, whether you have the Whole Book, and whether you are in an outpost. The server immediately adds them to the day’s totals and doesn’t keep the submission itself. We use these totals to decide what to improve in the game.

Notifications

Evening Tale is a single notification in the evening, at a time you choose, when the band has returned from a journey or the travel bag is almost full. The game asks for permission once; without it there are no notifications. The notification is scheduled by the phone itself — it isn’t a push notification: it needs no server, and the server knows nothing about it. You can turn it off in the game’s settings or in the phone’s settings.

Permissions

Internet and network state (the outpost, daily statistics and purchases), vibration, audio settings, notifications (Evening Tale) and starting after the phone restarts, so that a scheduled notification isn’t lost. The game asks for no other permissions.

What the game does not collect

Advertising ID, location, contacts, photos or files (other than the save file you choose), camera or microphone, or information about other apps.

Problem reports

Report a problem — in Settings and on the “Something went wrong” screen — opens your email app with a message to support@gornitsa.games containing the game version, your phone model and Android version, and the game’s recent errors from its crash log (kept only on your phone). You see the whole message, and it is sent only if you send it yourself.

Purchases

The Whole Book and the paintings are bought through RuStore Pay. We never see or store card or payment details, and purchases never reach our server: what you have bought is known to RuStore and your phone. When the game opens, it asks RuStore what you have bought — that’s how purchases come back on a new phone. RuStore Pay itself sends RuStore the details needed for payment and technical details of how payment works, under RuStore’s rules; we don’t receive them.

Age

The game is intended for everyone aged 6 and over. In RuStore’s kids mode, a parent confirms purchases. The outpost — playing with other people through the studio’s server — is open from the age of 14: before you create a profile, the game asks you to confirm “I am 14 or older”. The single-player game sends no data about you and is open to everyone.

5. Anamnesis

Anamnesis is a game with no ads, purchases or accounts. It has no internet permission: the game cannot send anything to us or anyone else. It has no analytics, ad networks or third-party trackers. The game is getting ready for release; this section applies to all its versions.

What stays on your phone

Saves — the current shift, patients, daily results, the doctor’s name you entered — and settings are stored only in the game’s private storage on your phone and are deleted with it. If Android backup is turned on, the system may keep a copy of the game’s data in your Google account, as it does for other apps; that is done by Android, not by the game, and we have no access to that copy.

Moving to another phone

Settings → “Move to another phone” writes the game to a file wherever you choose — a folder on the phone or a cloud drive. The file holds the doctor’s name and your game progress; where it goes from there is up to you.

Problem reports and emails

“Report a problem” puts together a text: the game and medical database versions, the phone model, recent crashes and the log of the game day. You see all of it, and it leaves only through the system Share menu — by email or a messenger of your choice. Writing to us from “About” opens your email app. We see only what you send and use it only to reply and fix bugs.

Permissions

Vibration (touch feedback and the urgent-patient alert) and audio settings (the game’s volume). The game asks for no other permissions.

Deleting your data

Uninstall the game or clear its data: Android Settings → Apps → Анамнез (Anamnesis) → Storage → Clear data. We hold no data from the game.

Age

The game is intended for ages 16 and up.

Medical disclaimer

Anamnesis is a game. Its medical content is simplified for gameplay; it is not a reference, a self-diagnosis tool or a substitute for a doctor. If you are worried about your health, see a doctor; in an emergency, call 112 (ambulance: 103 in Russia).

6. Long Nardy

Long Nardy is a free game with ads between games; No Ads, Pro and board designs can be bought. Against the bot and on one phone it works offline; the network is needed for online play, daily statistics, ads and purchases. The game contains no analytics services. The game is distributed through RuStore; this section also applies to the closed-test builds.

Playing on your phone

Your games, history, statistics, settings and crash log are kept on your phone. Since version 1.1.2 they go, together with your online profile key (below), into your Android backup in your Google account if backup is turned on — that is done by Android and kept by Google, not by us — and come back when you install the game again. On a different phone the game erases the online profile and the purchase rights from the backup: the profile stays on the old phone, and RuStore confirms the purchases again. To tell the same phone from a different one, the game keeps a fingerprint (a SHA-256 hash) of the Android ID on the phone; it is never sent to our server. Games against the bot and on one phone are not sent anywhere.

Playing online: what the server keeps

Online play is optional and open from the age of 14 (see Age below). The game never asks for an email, phone number or password. The server keeps:

  • The nickname you chose and a six-character tag.
  • A fingerprint of your device key. The server issues the key the first time you go online; the key itself is kept only on your phone (and in its Android backup, if backup is turned on), and the server remembers only its fingerprint (a SHA-256 hash). It is not your phone number or a device identifier.
  • Online games: who is at the table, the moves, the dice and the seeds the dice were derived from (they let you check that the dice are fair), ready-made chat phrases at a table with a friend (there is no free text in the game), and the result. Moves, dice and phrases are erased 30 days after the game ends.
  • Your online rating and the Anonymous setting — for quick games, where the server finds you an opponent.
  • Complaints about a nickname in quick games: who complained, about whom, which nickname and when — for 180 days. Two complaints from different players hide the nickname from strangers.
  • Friends — only with both players’ consent: who your friends are; friend requests — for 30 days; your “add as friend” link — for 7 days; the ready-made phrases and emoji you exchanged with a friend (there is no free text) — the last 50 per pair and for no longer than 30 days; invitations to a table — while the table waits for the second player.
  • When you were last online — to the nearest hour. While the game is open, it asks the server about your friends every 15 seconds; the server keeps the time of the last such request in memory, not in the database — that is how your friends see that you are online.

There are no IP addresses in the database.

Who can see it

Your nickname and tag are visible to the friend you play with at the same table. Your friends see your nickname and tag, whether you are online and whether you are playing — even with the Anonymous setting on: that setting is about strangers. A friend request shows your nickname and tag to the player you sent it to; you learn nothing about them until they accept. In a quick game, while the Anonymous setting is on — and it stays on until you turn it off — a stranger sees only “Opponent” and your rating; with it off, your nickname and rating; never your tag. Data is not shared with or sold to anyone else. The game server runs in Russia, on the same machine as the gornitsa.games website; its request logs (including IP addresses) are kept for 3 days, and backups of its database for no longer than 28 days (see section 13).

How long it is kept and how to delete it

Your profile is kept until you delete it. You can delete it in the game: Онлайн (Online) → Удалить профиль (Delete profile). Your nickname and tag are erased at once, together with complaints — yours and about you; the phone’s key is forgotten; online games in progress count as a resignation. The results of finished games remain — for your opponents these are their games too — but without your name. Games against the bot and the history on your phone stay. Deleting your profile also erases everything about your friends — pairs, requests, your link, phrases and invitations; “Remove from friends” erases the pair, the phrases and the invitations between you. If you no longer have the phone, see how to delete your profile.

Daily statistics

Once a day the game sends the studio’s server: a random installation number (not linked to your nickname or profile), the install date, the game version and the store it was installed from, the number of games played by mode, the number of launches and crashes, the number of ads shown, and whether you have bought anything, and since version 1.1.5 also the phone’s language: only the language code, such as “ru”, without the country. The server keeps a fingerprint of the installation number with the install date and the last day it was sent, and immediately adds everything else to the day’s totals; the language goes into separate daily totals that hold no installation number, install date, version or purchase. IP addresses are not recorded in the statistics. The installation number is deleted if no statistics arrive for 90 days. These statistics can’t be used to find you by your nickname. We need them to see whether players come back, whether the game crashes, whether ads are shown too often and which languages the game should be translated into.

Ads

Between games the game shows full-screen ads from the Yandex Advertising Network and, if you choose, rewarded ads; closed-test builds show Yandex test ads. To show ads, the Yandex ads SDK processes your phone’s advertising ID under Yandex’s rules (yandex.ru/legal/confidential) and asks the store where the game was installed from (the Install Referrer service) to account for the ads. We don’t receive the advertising ID. The Персональная реклама (Personalized ads) switch in the game’s settings — on until you turn it off — stops ads being chosen based on your data; you don’t get fewer ads. After you buy No Ads or Pro there are no full-screen ads, and rewarded ads are there if you want them.

Purchases

No Ads, Pro and board designs are bought through RuStore Pay. We never see or store card or payment details, and purchases never reach our server: the game receives from RuStore only what has been bought and until what date a subscription is active. RuStore Pay itself sends RuStore the details needed for payment and technical details of how payment works, under RuStore’s rules; we don’t receive them.

Rating in RuStore

Occasionally, after you beat the bot, the game opens the RuStore rating form. The rating and review are received by RuStore; we see them in the RuStore console, like all reviews in the store.

Problem reports

Сообщить об ошибке (Report a problem) puts together a report: what you wrote, the game version, your phone model and Android version, the screen, a record of the open game (you can leave it out) and the latest entries of the crash log. You see the whole text before sending. The report leaves only when you tap Отправить (Send) — through your email app or the Share menu, wherever you choose; the game itself never sends it anywhere.

Permissions

Internet and network state (online play, ads, purchases, statistics), vibration, audio settings, the advertising ID and the Install Referrer service (Yandex ads), and service permissions of libraries: keeping the phone awake and starting after the phone restarts (deferred SDK tasks). The game asks for no other permissions.

What the game does not collect

Email, phone number, contacts, location, photos or files, microphone audio, camera, or information about other apps.

Age

Online play is from the age of 14. A profile on the server (nickname, tag, device key) is created only after you confirm “Мне есть 14 лет” (“I am 14 or older”) in the game. The confirmation stays on your phone and is not sent to us; we don’t ask for your age or date of birth. Without it, the whole offline game is open — against the bot and two players on one phone.

7. Uzory

Uzory is a colour-by-number game with no ads and no registration: it is free, and the Узоры+ (Uzory+) subscription opens more pictures. The game has no analytics, no ad networks, no third-party tracking and no profile on a server. The game is being prepared for release in RuStore; this section already applies to the closed-test versions.

What stays on your phone

Your works (which cells you stitched and in what order), settings, downloaded pictures and previews are kept only on your phone. Works and settings go into your Android backup in your Google account if backup is turned on — that is done by Android and kept by Google, not by us.

Сохранить работы в файл (Save works to a file) packs your works into a file and hands it to the system Share menu — the file goes only where you send it yourself. Загрузить из файла (Load from a file) reads only the file you choose.

New pictures and anonymous counters

Once a day, if there is an internet connection, the game asks our server (gornitsa.games, Russia) for the list of new pictures. The request carries only: the game version, the store it was installed from, the week of installation (the date of its Monday), how many days have passed since installation (after the first week, as a range), whether a subscription is active, and how many pictures were finished and minutes stitched on the previous day of play (as ranges). The request contains no installation number, advertising ID or phone model: it can’t be linked to a person. For these requests the server keeps a separate log without IP addresses, rolls it up into totals once a day and keeps the lines themselves for no longer than seven days; picture downloads are not logged. While delivery of new pictures is being set up on the server, these requests end up in the website server’s general log — with the IP address, for no longer than 30 days (see section 13).

The Uzory+ subscription

Payment and renewal of the subscription are handled by RuStore through RuStore Pay. The game receives from RuStore only whether the subscription is active and until what date, and passes RuStore no email or identifiers. We never see or store card or payment details. RuStore Pay itself sends RuStore the details needed for payment and technical details of how payment works, under RuStore’s rules; we don’t receive them.

Problem reports

Настройки (Settings) → Сообщить об ошибке (Report a problem) puts together a report: the game and Android versions, how many times the game was opened and how many times it was cut short, how many pictures are finished, and the log of recent errors (all of this is kept only on your phone). You see the whole text before sending; the report leaves only when you send it yourself by email or through Share. Emails are kept for a year and then deleted.

Permissions

Internet and network state (new pictures), vibration (stitch feedback) and audio settings (music). The game asks for no other permissions.

What the game does not collect

Advertising ID, location, contacts, photos or files (other than the works file you choose), camera or microphone, or information about other apps.

Deleting your data

Uninstall the game or clear its data in Android settings. We hold no data about you: the counters aren’t linked to anyone, and we will delete a problem report email at your request.

Age

The game is suitable for all ages (0+).

8. Skladno

Skladno (called Bukvitsa until 8 November 2026) is a set of word puzzles based on Dahl’s proverbs: free, with ads between notebook puzzles; a single purchase, Складно+ (Skladno+), removes the ads and opens all notebooks. The game has no server, no profile, no sign-up, no analytics and no statistics of its own: puzzles work offline, and the network is needed only for ads and the purchase. The game is being prepared for release in RuStore; this section already applies to closed-test builds and the closed web version.

What stays on the phone

Solved and peeked puzzles (which one, on what day, at which attempt, with or without a hint), “shared” marks, settings and your answer about personalized ads are stored only on the phone. They go into the Android backup in your Google account if backup is turned on — Android makes it and Google keeps it, not us. Sharing the daily result hands a text without the answer to the system Share menu — it goes only where you send it. In the closed web version the same is stored in your browser, and there are no ads or purchases.

Ads

Between notebook puzzles the game shows full-screen ads from the Yandex Advertising Network — never on the first day and never before or after the daily puzzle — and, if you choose, a rewarded ad that opens ten more puzzles of a notebook; closed-test builds show Yandex test ads. To show ads, the Yandex ads SDK processes your phone’s advertising ID and device details under Yandex’s rules (yandex.ru/legal/confidential); we don’t receive them. Before the first ad the game asks whether to show personalized ads. Until you answer, or if you choose “ordinary only”, ads are not chosen based on your data; your answer doesn’t change how many ads you see. You can change it in the game’s settings (Персональная реклама). After you buy Skladno+ there are no ads.

Purchases

Skladno+ is bought once through RuStore Pay; it is not a subscription. We never see or store card or payment details: the game receives from RuStore only that the purchase exists. RuStore Pay itself sends RuStore the details needed for payment and technical details of how payment works, under RuStore’s rules; we don’t receive them.

Rating in RuStore

Once, when your second notebook is solved, the game opens the RuStore rating form. The rating and review are received by RuStore; we see them in the RuStore console, like all reviews in the store.

Problem reports and emails

Сообщить об ошибке (Report a problem; in the settings and under a puzzle’s card) puts together a report: what you wrote, the game version, your phone model and Android version, the screen, the puzzle number and the latest entries of the crash log (the log is kept only on the phone). You see the whole text before sending. The report leaves only when you tap Отправить (Send) — through your email app to support@gornitsa.games or the Share menu, wherever you choose; the game itself sends nothing. Emails are kept for a year after the last message.

Permissions

Internet and network state (ads and the purchase), the advertising ID (Yandex ads) and a service permission of the RuStore payment SDK: starting after the phone restarts (deferred SDK tasks). The game asks for no other permissions.

What the game doesn’t collect

Email, phone number, name, contacts, location, photos and files, microphone sound, the camera, information about other apps.

How to delete data

Настройки → Удалить мои данные (Settings → Delete my data) erases solved puzzles and settings on the phone; you can also just uninstall the game. We hold no data about you. Skladno+ stays in RuStore and comes back on a new phone.

Age

12+. The puzzles themselves suit all ages, but the ads are chosen by the ad network, not by us.

9. Kozyr

Kozyr is durak, the Russian card game, in its podkidnoy and perevodnoy forms: a free game with ads between games; No Ads can be bought. Against bots it works offline; the network is needed for online play, ads and purchases. The game contains no analytics services and no statistics of its own. The game is being prepared for RuStore; this section already applies to closed test builds.

Playing on your phone

An unfinished game against bots, settings, the purchase cache, ad counters and the crash log are kept only on your phone. In games against bots the deck is shuffled on the phone at the moment of the deal; these games are not sent anywhere.

Playing online: what the server keeps

Online play is optional and open from the age of 14 (see Age below). The game never asks for an email, phone number or password. The server keeps:

  • Your chosen nickname and a tag.
  • A fingerprint of the device key. The server issues the key on first sign-in; the key itself stays on your phone, the server keeps only its fingerprint (a SHA-256 hash). It is neither your phone number nor a device identifier.
  • Your online rating per game variant, for quick match.
  • Tables and online games: who sits at the table (a player or a bot), the server's and the phones' parts the deck is made from (after the game your phone uses them to check the deck), the moves and the result. A table nobody joined is deleted after a day; finished tables and games after 30 days.

There is no free chat: the server accepts no text from players other than the nickname. No IP addresses are stored in the database.

Who can see it

Your nickname is seen by the people at your table and by your opponent in a quick match. The server never sends anyone another player's cards: each phone gets only what its seat may see. The data is not shared with or sold to anyone else. The game server runs in Russia on the same machine as gornitsa.games; its request logs (including IP addresses) are kept for 3 days, database backups for no longer than 28 days (see section 13).

How long and how to delete

Your profile is kept until you delete it. A «Delete profile» button will appear in the game before the RuStore release; until then, email support@gornitsa.games with your nickname and tag and we will delete it. Deleting erases the nickname and the key; bots finish your seats in running games, and a quick match counts as a resignation. Your games against bots on the phone stay.

Ads

Between games the game shows full-screen ads from Yandex Advertising Network — never in your first games and never during a game; closed test builds show Yandex test ads. To show them, the Yandex ads SDK processes your phone's advertising ID under Yandex's rules (yandex.ru/legal/confidential); we do not receive the advertising ID. The «Personal ads» switch in the game's settings (on until you turn it off) stops ads being chosen by your data; there are no fewer ads. After buying No Ads there are no full-screen ads.

Purchases

No Ads is bought once through RuStore Pay. We neither see nor keep card or payment details, and purchases are not sent to our server: the game only learns from RuStore what has been bought. RuStore Pay itself sends RuStore what the payment needs and technical data about how it works, under RuStore's rules; we do not receive them.

Rating in RuStore

Occasionally, after you beat the bots, the game opens the RuStore rating form. RuStore receives the rating and review; we see them in the RuStore console like all store reviews.

Bug reports

«Report a problem» builds a report: what you wrote, the game version, phone model and Android version, the screen, the record of the open game and the latest crash log entries. You see the whole text before sending; it leaves only when you send it yourself through «Share».

Permissions

Internet and network state (online play, ads, purchases), vibration, audio settings, the advertising ID (Yandex ads), and service permissions of libraries: keeping the phone awake and starting after a reboot (deferred SDK tasks). The game asks for no other permissions.

What the game does not collect

Email, phone number, contacts, location, photos and files, microphone audio, camera, information about other apps.

Age

Online from 14. A server profile is created only after the «I am 14 or older» check in the game. The check stays on the phone and is not sent to us; we do not ask for your age or date of birth. Without it the whole game against bots is open. The game's age rating is 12+: there are no stakes and no money in the game, but the ad network, not us, chooses the ads.

10. New games

Before each new game comes out, we will add a section here describing what data it collects.

11. Legal grounds

We process data to perform the user agreement you enter into when you install and launch a game, and on the basis of your consent.

12. Who we share data with

  • RuStore — distributing our games and handling payments and subscriptions. In games with purchases, the RuStore Pay payment SDK itself sends RuStore details of payments and of how payment works, under RuStore’s rules; we don’t receive them.
  • Yandex — the Yandex Advertising Network in Long Nardy, Skladno and Kozyr: the ads SDK itself processes the phone’s advertising ID under Yandex’s rules; we don’t receive it (sections 6, 8 and 9).
  • A hosting provider in Russia — the gornitsa.games website, Votchina’s online mode, the Skazy outpost, Long Nardy’s online play, Kozyr’s online play and Uzory’s new pictures run on its server.
  • VK — the video player on game pages of the website. It loads only when you press a video; then VK receives your IP address and browser details and processes them under its own rules (vk.com/privacy). Until you press, the page makes no requests to VK; the short clips in the home page cards come from our own server.

We don’t sell or rent out data. None of our games has third-party analytics. Only Long Nardy, Skladno and Kozyr have an ad network; if ads appear in another game, its section will say so before release.

13. Where and how long we keep data

The gornitsa.games website, Votchina’s online mode, the Skazy outpost, Long Nardy’s online play, Kozyr’s online play and Uzory’s new pictures run on a server in Russia, and the data is stored there. Encrypted backups of the databases are also kept on the studio’s computer, likewise in Russia.

  • A Votchina online profile — for as long as it exists (see section 3).
  • A Skazy outpost profile — for as long as it exists; a profile that hasn’t been used for 18 months is deleted together with its copies (see section 4).
  • A Long Nardy online profile — for as long as it exists; moves and dice of an online game — 30 days after it ends; complaints about a nickname — 180 days; friends — for as long as you are friends; friends’ phrases — the last 50 per pair, no longer than 30 days; friend requests — 30 days; the installation number in the daily statistics is deleted if no statistics arrive for 90 days (see section 6).
  • Uzory counters — log lines without IP addresses for no longer than 7 days, after that only totals (see section 7).
  • A Kozyr online profile — for as long as it exists; a table nobody joined — one day; finished tables and games — 30 days (see section 9).
  • Game progress is stored on your phone and purchases in RuStore; new games will get their own section before release.
  • Support correspondence — 1 year after the last email.
  • Emails asking to join a closed test (qa@gornitsa.games) — 1 year after the last email; the address is used only to invite you to a test and to reply.
  • Website server logs — no longer than 30 days; anonymous visit totals — 1 year.
  • Votchina, Skazy, Long Nardy and Kozyr server request logs — 3 days.
  • Backups of the server databases and of support correspondence — 7 days on the server itself; encrypted backups — 14 days on the server and no longer than 14 days on the studio’s computer. Only the studio can decrypt them.

After these periods, data is deleted or anonymized. Deleted data also disappears from backups within 28 days.

14. Children

We don’t knowingly collect personal data from children under 14 without parental consent. If you are a parent and believe your child has given us data, write to us and we will delete it.

15. Your rights

At any time you can:

  • find out what data we hold about you and how we use it;
  • ask us to correct inaccurate data;
  • ask us to delete your data or account;
  • withdraw your consent to data processing;
  • complain to Roskomnadzor if you believe we are violating your rights.

To exercise these rights, write to privacy@gornitsa.games from the address or account you use in the game; for Votchina, include your tag; for Skazy and Long Nardy, your nickname and tag. We reply within 10 business days and delete data within 30 days of the request.

16. How we protect data

Data is transmitted over a secure connection (HTTPS), only the studio’s developers have access to the servers, and passwords and keys are stored separately from the code.

17. Changes to this policy

If we change the policy, the new version will appear on this page with a new date. We will announce significant changes in the game.